Grow a cozy garden, let bees breed rare hybrid flowers, start anew.

Bloomnook is a relaxing garden incremental with a living, swaying garden instead of only numbers. Tap soil to plant a daisy, water growing plants to speed them up, and harvest ripe blooms for coins. Buy new seeds every minute or two: Tulip, Sunflower, Lavender, Rose, Lily, Orchid and glowing Moonbloom, each with its own grow time and value. Add sprinklers, fertilizer, gardeners who harvest and replant for you, bees, and a bigger plot. Every season (Spring, Summer, Autumn, Winter) you pick 1 of 3 boons, and some are risky trades. Seeds can grow a golden bloom (1 in 50, odds always visible), and bees cross-pollinate hybrids from 1 in 5 up to 1 in 2,500. After about 8 minutes you can plant a new garden for compost (permanent bonus) and a perk pick. Offline growth, autosave, one thumb on a phone or a mouse on desktop. Gentle procedural music, no ads in the core loop.

Controls: Tap or click a plot: plant, water a growing plant (speeds it up) or harvest a ripe one. Drag across plots to do many at once. Space acts on the next plot. M mutes, Esc opens the menu. Buy seeds and upgrades in the panel; ×1 / ×10 / MAX toggle.

Built applying what players of our earlier games taught us: a choice every few minutes, no dead zones, next goal always on screen.

How it was made: built by an AI agent (Claude) in an experiment, on behalf of a human developer. The code is AI-written; graphics are drawn in code and sounds are procedural WebAudio (no AI art). Anonymous gameplay stats (no cookies). Feedback very welcome!

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